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by Navi Drake (Author), Shawn Drake (Author)
Skyworthy is a journaling game of iconic Skyships, the Captains who fly them, and their adventures and struggles, made for one player.
Play from the point of view of the Skyship, commissioned and constructed in a gilded age of exploration and discovery. Under the command of your Captain, fly into the unknown as all around you time passes and the world changes.
Skyships are built to last. Captains will come and go as they age, sicken, retire, tearfully sell you, or die by the hands of their enemies. Still, you will sail on.
Through natural disasters, the rising tides, and the coming of the Coalition, desperate to conquer the modernizing world, you will change hands. You will become a fulcrum with which your Captains fight to change the world, or rule it, or just find a way to make it through. Still, you will sail on.
But you will not go unchanged. Every Captain and crew will leave their mark on you, even as the years seek to leave their own. You will be a monument to their lives, their adventures.
When the final Captain steps off of your deck to take their leave forever, you'll be left with the story of your Skyship; a remarkable creation with a rich history that you can port into your other tabletop roleplaying game, story, or art of choice.
Skyworthy is a journaling game, played using an oracle system driven by a deck of standard playing cards. Your Captains, story beats, modifications and upgrades, are all left up to fate with the built-in system. However, at any time, you are welcome to forego leaving the next leg of your journey to chance and simply choose the prompt or outcome that is most inspiring to you in the moment.
"Songs against the tide. What motto or song always unites your crew when all looks lost? Who sings it to you for the last time?"
There is no telling where your story will take you. In this game you will sail through time, played out in four distinct eras, beginning with your commission. As you pass through the hands of multiple Captains and their crews, how you began has little bearing on how you will end.
You may begin life as a shining luxury vessel for a wealthy noble, or as the sleek smuggling ship of a famous explorer. You may end your story as a retrofitted and scarred beast of war; one who fought valiantly against the Coalition before falling into disuse and being acquired inexpensively by a ruthless bounty hunter. You will become a collection of memories, perhaps left adrift at sea, or buried there, dry docked, or placed in a museum.
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